Coral Island – Combat and Weapons Guide
Coral Island takes everything you love from Stardew Valley and brings it to a Southeast Asian island paradise complete with mermaids. In this re-imagined farm sim, you’re on a mission to save the island from the evil corporate polluters! Make friends with the townsfolk, fall in love, take care of your animals and grow local crops and produce. There’s lots to see and do on this island and one of the places worth exploring are the mines.
The mines are somewhat of a mystical place on Coral Island. They are full of legend, precious ores, gemstones and of course some monsters. When you go down into the mines expect to encounter some of the region’s monsters and if you’re not prepared they’ll knock down your health and energy pretty quickly. In order to prepare for any visit to the mine you’re going to want to bring some health stocking items such as food as well as some weapons.
In Coral Island, there are four different weapon types for you to choose from. The Sword, Shield, Spear and Hammer, offer a variety of different attack types depending on your playstyle. The Shields aren’t hard-hitting weapons but will keep you safe with their high defence. While the Hammer does a lot of damage but with a fairly slow hit rate. The Sword is a great all-rounder and the Spear has a good range of attack.
In this guide, we’ll go through everything you need to know about the weapons in Coral Island. What their charge attacks are and how and where to buy them.
Disclaimer: Coral Island was released on the 11th of October 2022 in Early Access. As such information in this guide is subject to changes and additions. We’ll be adding more to this guide as the game updates!
Band Of Smiles
Apart from the first weapon, you’ll receive when you first enter the mine – “The Blunt Sword”, the rest of the items can be bought from the BOS Hideout. The BOS of Band of Smiles is a newly developed shop in Coral Island that came in with their Summer update.
The Band of Smiles Hideout is locked at the beginning of the game and can only be accessed once the player has completed the trial Kira sets out for them. In order to be set for the trials you’ll need to reach level 10 of the Earth mine, and once you do Kira will send you a letter. The letter will ask you to slay 30 monsters as part of the guild’s entrance exam. Once you do that you’ll be a fully fledged member and will have access to the BOS Hideout.
The Band of Smiles Hideout is run by Kira and Jio Dan. You’ll be able to buy all your weapons here, participate in guild-specific Errands as well and meet travelling adventurers. The Errands will generally include fighting monsters or obtaining resources from the cavern.
The BOS Hideout is located in the Forest and is open from 9 AM to 5 PM from Monday to Friday.
There are a variety of weapons for you to choose from in Coral Island. Each of these weapons has a different set of stats, with different types of weapons being more effective in certain areas. Spears have a larger range of attack with a two-hit combo. While a sword has a shorter range but has the option of a three-hit combo. These are all the available types of weapons in the game so far:
Each weapon has a normal hit as well as a charged hit. A charged attack is accumulated by striking enemies enough times to build up the charge metre. Kind of like a skill attack. Each weapon will have a different charge, which we’ll list further down the article.
|Damage||The amount of damage the weapon deals before calculating the player’s stats or the enemy’s defence|
|Defense||The amount of defence the weapon adds to the player’s stats|
|Crit. damage||A multiplier that increases the damage of critical hits|
|Crit. chance||The chance of the weapon dealing a critical hit before calculating the player’s stats|
|Combo length||How many times the weapon can be used in quick succession; the last hits of a combo may deal more or less damage than the other hits|
|Charge||The number of hits it takes to charge a weapon’s special ability or the number of uses an ability has before it needs to recharge|
Swords are well-balanced weapons that offer decent range, attack speed, and damage.
Charge Attack: A spinning attack. The spin deals .75x the sword’s normal damage but can hit any enemies around the player multiple times.
Combo: All swords have a 3-hit combo that deals 1.5x the normal damage on its final hit.
|Sword||Damage||Defence||Crit. Damage||Crit. Chance||Hits to Charge||Source||Cost|
|Blunt Sword||60||0||+100%||0%||3 hits||Received from Kira on your first visit to the cavern|
|Gold-Encrusted Sword||Band of Smiles|
|Feros Sword||80||20||+100%||5%||3 hits||Band of Smiles||2,800g|
|Keeper’s Greatsword||110||0||+100%||5%||3 hits||Band of Smiles||2,800g|
|Moonhaze Sword||100||0||+100%||5%||3 hits||Band of Smiles||2,800g|
|Sus Sword||70||0||+100%||5%||3 hits||Band of Smiles||5,600g|
|Naganian Sword||90||0||+100%||5%||3 hits||Band of Smiles||25,200g|
|Doomshadow Sword||80||0||+100%||5%||2 hits||Band of Smiles: 8,400g||28,000g|
|Flameguard Greatsword||100||0||+100%||5%||3 hits||Fire Mine: Lvl 20||–|
|Rhodonite Wings Sword||90||0||+100%||5%||3 hits||–|
Shields sacrifice some of their offensive ability for increased defence and are the only weapons to consistently grant a defence bonus when equipped.
Charge Attack: Completely block an enemy’s attack and retaliate with a powerful shield bash for 2.5x the shield’s normal damage.
Combo: All shields have a 2-hit combo with no change in damage.
|Shield||Damage||Defence||Crit. Damage||Crit. Chance||Charge level||Source||Cost|
|Keeper’s Barricade||80||10||+100%||5%||1||Band of Smiles||2,200g|
|Sus Shield||40||10||+100%||5%||1||Band of Smiles||4,400g|
|Gold-Encrusted Shield||50||10||+100%||5%||1||Band of Smiles||8,800g|
|Doomshadow Shield||60||10||+100%||5%||1||Band of Smiles||22,000g|
|Feros-Fin Shield||60||30||+100%||5%||1||Band of Smiles||13,200g|
|Naganian Shield||60||10||+100%||5%||1||Band of Smiles||19,800g|
|Moonhaze Shield||70||10||+100%||5%||1||Band of Smiles||35,200g|
|Rhodonite Wings Barricade||70||10||+100%||5%||1||–|
Spears are situated between swords and shields in offensive ability but have the longest reach of the available weapons.
Charge Attack: Allows the player to throw the spear several meters ahead of them for 0.5x the spear’s normal damage. Unlike other weapons’ secondary abilities, the spear can be thrown without needing to be charged in any way but requires a one-second delay between throws.
Combo: All spears have a 2-hit combo that deals 0.5x damage on the second hit.
|Spear||Damage||Defence||Crit. Damage||Crit. Chance||Source||Cost|
|Keeper’s Spear||100||0||+100%||5%||Band of Smiles||3,000g|
|Feros-Tail Trident||70||10||+100%||5%||Band of Smiles||3,000g|
|Sus Spear||50||0||+100%||5%||Band of Smiles||6,000g|
|Gold-Encrusted Spear||60||0||+100%||5%||Band of Smiles||24,000g|
|Naganian Harpoon||80||0||+100%||5%||Band of Smiles||27,000g|
|Doomshadow Spear||70||0||+100%||5%||Band of Smiles||30,000g|
|Moonhaze Spear||80||0||+100%||5%||Band of Smiles||14,400g|
|Rhodonite Wings Wing Spear||80||0||+100%||5%||–|
Hammers are the slowest and most damaging weapons available.
Charge Attack: Allows the player to hold down the secondary attack button to manually charge a heavy swing that will also stun enemies struck by it, preventing them from moving for a few seconds. The damage done by a charged swing depends on the level of charge that it’s able to build up on:
- Charge lvl. 1: 1.5x
- Charge lvl. 2: 2.0x
- Charge lvl. 3: 3.0x
Combo: All hammers are unable to combo, and can only deal one hit at a time.
|Hammer||Damage||Defence||Crit. Damage||Crit. Chance||Charge levels||Source||Cost|
|Keeper’s Hammer||130||0||+100%||5%||3||Band of Smiles||3,400g|
|Sus Hammer||130||Defence||+100%||5%||3||Band of Smiles||6,800g|
|Gold-Encrusted Hammer||130||0||+100%||5%||3||Band of Smiles||6,800g|
|Doomshadow Hammer||130||0||+100%||5%||3||Band of Smiles||17,000g|
|Feros Hammer||130||0||+100%||5%||3||Band of Smiles||20,400g|
|Naganian Hammer||130||0||+100%||5%||3||Band of Smiles||30,600g|
|Moonhaze Hammer||130||0||+100%||5%||3||Band of Smiles||54,400g|
|Rhodonite Wings Hammer||130||0||+100%||5%||3||–|
Coral Island is a vibrant and laid-back reimagining of farm sim games. Be who you want and create the idyllic farm of your dreams, where you’ll tend crops, nurture animals, and build a bond with the natural world around you. Help revitalize the nearby town and its surrounding coral reefs, and forge relationships with a vibrant community of more than 70 fellow people who call Coral Island home.
Coral Island is currently out on Early Access on PC – Steam and Xbox Game Pass.
Coral Island Guides
- The Complete Fishing Guide
- The Complete Mining Guide
- Bug Catching Guide
- Cooking and Recipe Guide
- Combat and Weapons Guide
- Ocean Critters Guide
- Best Crops To Plant
- All Crops, Flowers, Fruit Trees List
- Artisan Products Guide I (Bee House, Cheese Press, Dehydrator, Keg)
- Artisan Products Guide II (Loom, Mason Jar, Mayonnaise Machine, Mill)
- Artisan Products Guide III (Oil Press, Tap, Yogurt Machine, Aging Barrel)
FRIENDSHIP & ROMANCE