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Dying Light 2 – Complete Weapons Guide

Dying Light 2 Stay Human brings us back to the post-apocalyptic zombie-infested world that we love so much. This time with a Middle Ages kinda vibe. For those who played the first game, you’ll be happy with the expansive open world and the smooth parkour movements that Dying Light has come to be associated with. You can leap up skyscrapers or dropkick a zombie in the face. But one of the things you’re going to want to focus on in order to survive is your weapons.

There are no guns in Dying Light 2. In fact, any ranged weapons are not going to be great. Instead, most of your combat is going to be up close and personal, with you hacking away at the horde with a wide assortment of melee weapons. From samurai swords to a metal pipe, or just good old fashioned brass knuckles.

The bulk of melee combat in Dying Light 2 Stay Human is straightforward, but weapons do have some subtle applications that can be hard to pick up at first. For starters, the game will not actively tell you how to repair your weapon and there are no repair kits. So here’s the Dying Light 2 complete weapons guide to keep you alive another day in Villedor.


Weapons In Dying Light 2

Weapons are an essential part of Dying Light 2. As you play, you’ll be picking up new ones all the time from enemies you defeat, crates of loot, and mission rewards.

Aiden can hold up to four weapons of any type and are generally divided into one-handed or two-handed variants. These include swords, axes, maces, machetes, sticks, hammers, knuckle dusters, and more. You’ll even find bows and crossbows being some of the only ranged weapons to play in the game.

There isn’t really a best Dying Light 2 weapon type, as they all perform quite similarly. That said, one-handed weapons have lower damage but a faster swing speed, while two-handed weapons have high damage with slow swings that require good timing to land. Equip a variety of weapons so that you have the right tool for the job. For example, faster one-handed weapons are often best against large crowds of zombies, while slower two-handed options work well against bosses or smaller groups. You can use bows and crossbows to pick off enemies before a raid.


Weapon Rarity and Tiers

The best weapons are generally of the Artifact variety, which is displayed in your inventory with a yellow/gold background. This is the best item tier in the game, and generally pairs weapons with three mod slots: tip, shaft, and grip. They have high base damage, are a lot more durable than normal weapons, and have a few bonuses for certain situations.

The rest of the tiers are split up into:

  • White for Common – Lowest Durability
  • Green for Uncommon – Improved Durability
  • Blue for Rare – High Durability with up to two Mod Slots and one Stat Bonus
  • Gold for Artifact – Best Durability with up to three Mod Slots and three Stat Bonuses

Weapon Durability

Similar to weapon durability in Breath of the Wild, using a weapon will eventually wear it down. Use it enough times and your weapon will eventually break and become unusable.

But even though weapons will break on you, it’s unlikely that you’re ever going to find yourself unarmed. There’s a steady stream of weapons to find in Dying Light 2, with ever-improving quality. So there’s no need to get too attached to a weapon. Once it breaks you can move on to something new and the chance is that it’s probably better anyway.

If however, you’ve found a particular weapon that you love you’re able to restore the durability of a weapon. Not with a repair kit circa the previous Dying Light game, but with mods. Which we’re going to explain next.


How To Repair Weapons In Dying Light 2

The only way to repair weapons in Dying Light 2 is to install Mods to your weapon. Not only does this add some nifty abilities or buffs to your weapon but it’ll repair it in the process as well.

To get weapon mods, you need to buy the blueprints from Craftmasters. Apart from repairing it, it will also add special abilities to your weapons. Each Craftmaster will have a selection of mods for you to buy, so make sure you visit a few to fill out your personal stock of mod blueprints.

Installing a Mod to your weapon bumps up its durability. Weapons can have up to two Mods, so if you find a weapon you like, you’ve got two chances to get it back up to fighting form. Unique legendary weapons don’t allow you to install Gear Mods, which means that they can’t be repaired.


Weapon Mods

Once you’ve bought a mod, you can apply it to a weapon by opening your inventory and hovering the cursor over the weapon that you want to modify. Press Y/Triangle to open the mod menu, and you’ll be able to select mods for every available slot that you have unlocked. You’ll need to make sure you meet the material cost to actually apply the mod, however. Once a mod has been applied to a slot, it cannot be changed or removed.

Dying Light 2 weapon mods are broken down into three different attachment slots: Tip, Shaft, and Grip. Functionally, the Tip and Shaft slots don’t have any particular traits other than to organise weapon mods and limit the combinations. Grip mods focus on enhancing a weapon by increasing its damage or increasing the rate at which it deteriorates.

However, not all weapons have access to all slots, so you’ll be able to fully kit out only the best Unique and Artifact weapons. There’s also a bonus fourth slot for Charms, although those are purely cosmetic.

Mod Types

You’ll unlock Critical Hit Mods first in Dying Light 2. With Blast Mods and Power Mods being unlocked later in the game. Use Mods wisely. If you don’t have any modded weapons, install whatever’s available, but as your arsenal grows, mix a Blast or a Power Mod with a Critical Hit Mod, so you always have a rotation of special attacks available.

Attaching a Critical Hit Mod to a two-handed weapon is a good idea, as a Power Attack with a large axe deals considerable damage, and with a shock or fireball added to it, can wipe out tough enemies in a single blow.

  • Critical Mods: the effects of these mods are activated on a Critical Hit which has a random chance of happening when you strike an enemy. There are Tip and Shaft Crit Mods available.
  • Power Mods: Are charged up by landing a certain number of strikes with the weapon, anywhere from 24 to 12 hits, again depending on rarity. When charged, hold R2 to execute. Power Mods deliver area-of-effect damage that can spread to other enemies. These mods need to be fully charged by hitting enemies and can then be activated with a Power Attack. You can only perform such attacks if you have the relevant Combat Skill unlocked. You can get Power Mods for the Tip slot.
  • Blast Mods: Will charge up passively over a certain cooldown time (150 seconds to 90 seconds, depending on rarity). A Blast Mod is triggered by pressing R2/Right Trigger and X/A together. These mods can be manually activated but have a cooldown time before they can be used again. You’ll find these in the Shaft slot.

Elemental Mods

Each mod has its own elemental damage type or effect that harms your enemies in particular ways. All of them deal varying amounts of extra damage but they also affect enemies in particular ways. Here are all the types:

  • Fire: Burns enemies over time and can spread to nearby enemies
  • Shock: Strong damage that can chain to other nearby enemies
  • Toxic: Causes enemies to stagger, allowing you to vault over them
  • Freeze: Has an immobilizing effect on enemies
  • Bleed: Deals high damage over time
  • Blast: Forcefully knocks enemies away