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Cyberpunk 2077 – Everything We Know

Cyberpunk 2077 Weapons & Combat

Unlike The Witcher, Cyberpunk 2077 will be a first-person RPG with shooter mechanics. Cyberware will offer the player (and other characters) the ability to employ augmented abilities to perform some crazy moves like sending projectiles around corners. Even though guns are a combat focus you’ll still have access to melee weapons. How you choose to develop V is entirely down to personal preference. Here are the different weapons you can outfit yourself with in Cyberpunk 2077.

Power Weapons

Power Weapons are the closest to current-day guns. The big difference is that they’re capable of ricocheting bullets off surfaces so you can shoot enemies hiding behind corners and cover. You can see how your bullets will bounce with a handy preview line as you aim. 

Tech Weapons

Tech Weapons are supercharged guns that use electromagnetic technology to fire solid metal projectiles. These super-powerful munitions can punch through walls, meaning you can hit an enemy before you even break down the door to their hideout.

Smart Weapons

Smart Weapons have enemy-tracking tech that let you bullets chase down targets even when you aren’t aiming directly at them. Like power weapons, it’s a handy trick for hitting targets around corners.

Melee Weapons

Melee weapons may not be futuristic guns but they’re not low-tech either. From swords to katanas be a triple threat as a katana-wielding ninja with the power to launch grenades.

Cyberware

Turn your actual body into your weapon of choice with cyberware implants. There are horrifying Mantis Arms, super-strong Gorilla Arms, and a Projectile Launch System that’s basically a grenade launcher in your hand. Cyberware is however limitated to how much your body can take in, and how much your wallet can give out. Cyberware also gives V a gate to Braindance, a sort of personal version of the Net. Thanks to it, you can not only indulge yourself in virtual reality pleasures but also access other people’s memories in extreme cases.

 

Play Cyberpunk 2077 however you choose. Missions can be tackled by sneaking around the back and taking down enemies one by one. Or simply say fuck it and run in guns blazing. The developers have also mentioned that you can play the entirety of Cyberpunk 2077 non-lethally. “Pretty much every gun” has a non-lethal setting, we’re told by lead quest designer Paweł Sasko.

 

Getting Around aka Romance Options

What’s life in Night City without a little night action? In Cyberpunk 2077 you’ll be able to pursue romance (and acts that aren’t so romantic) as V. But expect these romance options to be more in both quantity and diversity than they were in The Witcher series. We’ve been told that Cyberpunk 2077 will feature motion-captured first-person sex scenes and, of course, copious nudity.

“There are a lot more options. You know, you’re defining your own character here, which means defining their sexuality any way you want. With Geralt, you had a character whose sexuality was very well defined by the novels and the short stories and the previous games. But in this one, it’s up to you to decide. We’ve got NPCs that are gay, we’ve got NPCs that are bi, we’ve got NPCs that are straight, because we want them to feel real and that they have preferences as well.”

Patrick Mills, Quest Designer

“Romancing is something heavily present in Cyberpunk 2077, and players will be able to form meaningful connections with other characters as well as go for one night stands.” Long-term relationships within Cyberpunk 2077, come with their own quests and side-missions. But this will only be an option with a select few characters, and it may also be dependent on your choice of Lifepath.

Bad news. You can’t romance Keanu.

 

Actually Getting Around aka Cars

Roach isn’t around but you’re getting a heavy futuristic upgrade with a slew of cars and motorbikes to choose from. The city features six districts with no loading screens between them. To help you get around, there are vehicles you can drive in either first or third person. Cars are divided into five categories: economy, executive, heavy-duty, sport and hypercars.

There’s even an autonomous function that allows you to summon your car at will, instead of trying to remember where you parked. Let’s hope it’s better at finding its way than Roach. You’ll also have access to a garage to store the cars you own, but it’s unclear if you’ll be able to own them all or if a cap will be set.

 

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