Cyberpunk 2077 gives you a lot of ways to kill someone. From your standard SMG or pistol guns to supercharged electromagnetic weapons and even just an old fashioned baseball bat. There’s complete freedom to destroy your chosen enemy however you like it. The weapons are broken down into three different gun categories as well as melee weapons. We’re here to break down the best of the best for you so you start blasting.
The ultimate variety of weapons in Cyberpunk 2077 allow you to play the game as and how you want. Do you feel like doing this mission sneaky-sneaky and take down the enemies one by one? Done. Or do you just want to blast through walls and just say fuck it? You can do that to. Whatever your little cybernetically enhanced mind wants we can deliver. Here’s our list for the best weapons in all categories.
Power, Tech and Smart Guns
First up are the three categories of guns that vary in terms of damage, effect and style.
Power Guns are the closest to current-day guns. They shoot where you aim them and deal serious damage to enemies, which is what you’d expect any gun to do anyway. The big difference is that they’re capable of ricocheting bullets off surfaces so you can shoot enemies hiding behind corners and cover. You can see how your bullets will bounce with a handy preview line as you aim. The majority of guns in Cyberpunk 2077 are power weapons, so chances are you’ll have quite a few of them.
are supercharged guns that use electromagnetic technology to fire solid metal projectiles. Use them in the same way as Power Guns but rather than bullets ricocheting off surfaces, tech guns can be charged for more powerful shots that can penetrate through walls and hit enemies behind cover. These super-powerful munitions can punch through walls, meaning you can hit an enemy before you even break down the door to their hideout. This is useful if a standard headshot won’t cut it, but make sure you don’t miss – a charged shot discharges when it’s full so you have to time it a bit.
Smart guns have enemy-tracking tech that let you bullets chase down targets even when you aren’t aiming directly at them. It essentially means you don’t have to aim; the bullets are pretty much small homing missiles that will auto-lock onto enemies within the massive crosshair. Like power weapons, it’s a handy trick for hitting targets around corners.
“Pretty much every gun” has a non-lethal setting, we’re told by CD Projekt Red, so essentially you can play the entirety of Cyberpunk 2077 non-lethally. If that’s what you want to do. Do this by using a specific weapon mod called Pax, which is useful for enemies like Cyberpsychos because Regina requests you leave them alive. This is also useful if you technically want to do a pacifist run, which is really just semantics at this point.
If you don’t want to use a weapon mod, you can also equip a cyberware mod to your Ocular System called Target Analysis, which turns all weapons non-lethal. It makes headshots deal the same damage as other areas of the body, and smart weapons will primarily target limbs.