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Final Fantasy 7 Remake – Aerith Gainsborough Weapon Build Guide

Last but not least in our Final Fantasy 7 Remake weapon build guide is Aerith Gainsborough. She was always my main healer in the first iteration of the game and her upcoming weapon set keeps her still within the mage role. This time however her abilities make her a much more offensive magic caster so feel free to use her for some heavy magic hits. Just don’t expect her to be a heavy hitter physical damage wise. Here are her weapons with the best builds, And if you’re looking for the other character guides we have Cloud StrifeTifa Lockhart and Barret Wallace here.

 

Guard Stick

Location: Chapter 8 – Default Weapon

Proficiency: Arcane Ward – Conjure a ward. Attack spells cast within the ward will automatically be cast twice

Strengths: The Guard Stick is heavily geared towards magic, just like Aerith herself. It’s a solid choice if you just want to stick to Aerith’s inherent strengths as it boasts a large number of basic but effective magic upgrades.

Recommended Materia:

• Fire, Ice, Lightning

• Heal, Revive

• HP Absorption

• MP Up, Magic Up

 

Silver Staff

Location: Chapter 8 – Sold at the Moogle Emporium in the Sector 5 Slums (Children’s Secret Hideout). Costs 2 Moogle Medals.

Proficiency: Sorcerous Storm – Deal magic damage to nearby enemies

Strengths: The Silver Staff allows Aerith to go all-in on all types of magic, which is arguably the best fit for her. It boasts upgrades that benefit both offensive and support magic, while also boosting her magic power considerably. Once you’ve unlocked many of these upgrades, it outclasses the Guard Stick as a magic-based weapon.

Recommended Materia:

• Fire, Ice, Lightning

• Heal, Revive, Magnify

• HP Absorption

• MP Up, Magic Up

 

Arcane Scepter

Location: Chapter 9 – A Dynamite Body / Shears’ Counterattack – Complete either side-quest found in the Sector 6 Slums (S7-6 Road)

Proficiency: Fleeting Familiar – Summon a fairy that attacks your enemies periodically as well as after you use abilities and spells

Strengths: This is Aerith’s definitive offensive magic weapon. If you want to transform her into one of the party’s main damage dealers, you can’t go wrong with the Arcane Scepter. Loads of magic attack power upgrades, as well as elemental boosts, ensure that she’s hitting enemy weaknesses for maximum damage.

Recommended Materia:

• Fire, Ice, Lightning

• HP Absorption

• MP Up, Magic Up

 

Mythril Rod

Location: Chapter 11 – Someone’s There – Found in a chest in the Train Graveyard (Old Sector 7 Station – Switchyard). Head through an abandoned carriage instead of going up the ladder. You’ll find the chest in the small open area at the end of it.

Proficiency: Ray of Judgement – Fire an energy burst that hits multiple times. Increased stagger damage bonus. Costs 2 ATB

Strengths: Yet another magic-based weapon for Aerith, except it also has a few defensive upgrades. There’s not really much to say here. If you want to give Aerith just a little more survivability, while also maintaining her magical prowess, the Mythril Rod is a good choice.

Recommended Materia:

• Fire, Ice, Lightning

• Heal

• HP Absorption

• MP Up, Magic Up

• Steadfast Block

 

Bladed Staff

Location: Chapter 11 – Back Amongst Friends – Use Steal on the Eligor Boss in the Train Graveyard (Old Sector 7 Station -Switchyard)

Proficiency: Lustrous Shield – Conjure a magical shield that keeps enemies at bay and stops projectiles

Strengths: The Bladed Staff’s an interesting weapon for Aerith. It has a number of critical hit enhancements, boosting magic damage by quite a bit if you’re lucky. But outside of that, it doesn’t really offer anything that Aerith’s other magic-focused weapons don’t.

Recommended Materia:

• Fire, Ice, Lightning

• MP Up, Magic Up, Luck Up

 

Reinforced Staff

Location: Chapter 17 – A Way Out – Found in a chest in Sector 0 – Shinra Power Company (65F – Hojo’s Lab). The chest is in the break room, in the Specimen Enclosure area. You begin right there so it’s hard to miss.

Proficiency: ATB Ward – Conjure a magical ward. Allies who use ATB within it regain partial ATB from your gauge. Costs 2 ATB

Strengths: The Reinforced Staff leans into a more defensive territory by sacrificing all-out magical upgrades. While it still allows Aerith to be the party’s main magic user it gives her some solid defensive bonuses to work with. You might use this weapon if she’s your healer of choice and you want her to have a bit more survivability.

Recommended Materia:

• Fire, Ice, Lightning

• Healing, Revival

• HP Absorption

• MP Up, Magic Up

• Steadfast Block

 

So there you have it all four of Final Fantasy 7 Remake‘s character weapon builds. To check out the rest click here – Cloud Strife, Tifa Lockhart, and Barret Wallace.