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Plastic Studio Pushes Bound-aries

There were a great many reveals at PSX last week, but none more original than Bound. By Polish developer, Plastic Studio who is also responsible for the experimental PS3 titles Linger in the Shadows and Datura.

Bound is a narrative platformer, set in a stunning 3D landscape. In which, you can explore the game’s surreal environment and in doing so reveal the tale that underpins the game. The game takes a unique spin on character movement by having the main protagonist move like a ballerina. The result is a gorgeous flow of spins, rolls and acrobatic jumps to maneuver her in this haphazard world.

Bound is designed for people with the desire to concentrate on the narrative side of games and experience a mature story”. Says game director Michal Staniszewski said on the PlayStation Blog. “On the other side of the spectrum, Bound is also being prepared for hardcore gamers looking for the challenge of one big puzzle that can be only solved by a community of players working together.”

via Gfycat

Bound is elegant craftsmanship at its finest, all the while subtle and beautiful to behold. The art direction and game’s visual style incorporates a mash-up of styles. That all at once makes the game feel very sharp and angular. Backgrounds are constructed out of blocks and triangles that are constantly moving and glitching. Making the environments look very cubist in nature, but at the same time feeling alive.

The game is built in collaboration with SCE Santa Monica Studio and will be released sometime next year on the PS4.

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